OMG, MIT is here with a bundle of great selections from their game studies catalog. Pick up titles like How Games Move Us: Emotion by Design; Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System; Developer’s Dilemma: The Secret World of Videogame Creators; and more! We’ve never MIT a book from this press we didn’t like.
PAY $1 OR MORE!
- Play Between Worlds: Exploring Online Game Culture by T.L. Taylor
- A Casual Revolution: Reinventing Video Games and Their Players by Jesper Juul
- Uncertainty in Games by Greg Costikyan
- Play Matters by Miguel Sicart
PAY $8 OR MORE TO ALSO UNLOCK!
- The Art of Failure: An Essay on the Pain of Playing Video Games by Jesper Juul
- Values at Play in Digital Games by Mary Flanagan and Helen Nissenbaum
- Works of Game: On the Aesthetics of Games and Art by John Sharp
- Digital Culture, Play, and Identity: A World of Warcraft® Reader by Hilde G. Corneliussen and Jill Walker Rettberg
- Critical Play: Radical Game Design by Mary Flanagan
- The Well-Played Game: A Player’s Philosophy by Bernard De Koven
- The Warcraft Civilization: Social Science in a Virtual World by William Sims Bainbridge
PAY $15 OR MORE TO ALSO UNLOCK!
- Super Power, Spoony Bards, and Silverware: The Super Nintendo Entertainment System by Dominic Arsenault
- How Games Move Us: Emotion by Design by Katherine Isbister
- I Am Error: The Nintendo Family Computer / Entertainment System Platform by Nathan Altice
- Codename Revolution: The Nintendo Wii Platform by Steven E. Jones and George K. Thiruvathukal
- Communities of Play: Emergent Cultures in Multiplayer Games and Virtual Worlds by Celia Pearce
- Developer’s Dilemma: The Secret World of Videogame Creators by Casey O’Donnell
- Atari Age: The Emergence of Video Games in America by Michael Z. Newman